Tristan Peschoux
Welcome to my Portfolio ! I am currently an Associate Producer at Pretty Simple, working on Criminal case. Here are the games I have worked on as a As a producer/associate producer or as a Game Designer
Criminal Case Associate PRoducer / Outsource Manager 2017 - present
Criminal Case is a detective-themed hidden object game released on November 15, 2012 for Facebook. and, later on, for smartphones and tablets.. It is developed by French indie studio Pretty Simple, At it's peak, Criminal Case had over 10 million average monthly users. I started working at Pretty Simple as an Outsource Manager where I was coordinating with the art and production teams to understand their needs and requirements and was responsible for the outsourced assets, from sketch and brief to final delivery. I later became an Associate Producer, responsible of reworking Criminal Case's animations and setting up a new animation production pipeline. I was also managing the creation of Criminal Case's next city (and most ambitious) map from conceptualization to final product.
Check our website !
Project manager / Game designer 2016 - 2017
Curiosity is a narrative-exploration game where the player is cast as a robot, sent on the mysterious Planet 9 to study its surface and uncover its secrets. And after years of disappointing research, the robot finds himself on the verge of discovering something humanity hadn't foreseen. As a team of 7 students, we developed this game during 9 months as our fifth and final year project. On this project, I am managed the team, worked on the game design and focused on the narrative. Check It out here !
Minion Masters : Forced to Duel
Associate Producer 2016 Minion Masters: Forced to Duel is a freemium strategy video game developed and published by Betadwarf Entertainment. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. It is developed by Betadwarf Entertainment, a Danish company based in Copenhagen in which I did a 4 months internship. In Minion Masters, the player controls a Master and, through a deck he has built, must defeat the opponent’s Master by spawning units, buildings and using spells that damage the enemy Master. On this game, I worked on the production plan and balanced the various Commanders and cards. Check the website here !
Forced : Showdown
Associate Producer 2016 FORCED: Showdown is a top-down single-player bullet-hell brawler. The game revolves around Contestants fighting for wealth and glory in an ever-changing galactic game show. The gameplay mixes rogue-lite aspects with a trading-card game. It consists of selecting a champion, enhancing and empowering him and his abilities to battle through hordes of minions and dodging their attacks to survive. On this game, I worked on the production plan and did some QA. Check the website here !
Forced : Showdown The Drone Invasion
Associate Producer 2016 FORCED : Showdown - The Drone Invasion is a top-down single-player bullet-hell brawler. This is the first released DLC of FORCED : Showdown On this game, I worked on the production plan, did some QA and some balancing to cards and to the new character. Check the website here !
Spells of Genesis Game Designer / Level Designer 2015
Spells of Genesis is a Mobile game mixing the collection and strategic aspects of Trading Card games with the addictiveness of Arcade games. It is developed by the Swiss based company EverdreamSoft in which I did a 3 months internship. It is the first game based on the blockchain which will integrate Bitcoin and Blockchain technology in its game economy as well as its storyline. In this game, the player possesses a deck of 4 cards which he will use to shoot on its opponents and defeat them. I created cards, designed some levels, did some storytelling, worked on the in-game economy and on the game’s crowdfunding. Check the website here !
Moonga Game Designer / Level Designer 2015
Moonga is a Multiplayer Mobile Trading Card Game developed by a Swiss based company EverdreamSoft in which I did a 3 months internship. Based on 5 cards the player needs to build his deck to defeat his opponents. Moonga cards are divided into two categories: attack spells and support spells. Attack spell cards are used to damage the opponent or to protect against damage. Support spell cards are used to cause various other effects. I designed new cards, balanced the game, did some community management and some storytelling. Check the website here !
© 2017 | Tristan Peschoux